- backtraking search algorithm (solution, current state (cs),state list (sl), new state list (nsl), dead end (de)
- blind search (evaluated nodes [*1st evaluates=o], opened, closed)
- breadth 1st search (S)
- deadth 1st search (w)
- heuristic search
- hill climbing (evaluated nodes, opened, closed)
- best 1st search (evaluated nodes, opened, closed) *ade number. perlu compared dan susun balik ikut nilai number.amik number paling kecil.
- a* algorithm f(n)=g(n)+h(n) *jangan luper masukkan sekali nilai h(n) y sebelumnya. example games puzzle susun number.,tulis semua kebarangkalian.
- heuristic search in games
- minimax max/min player start at top
- alpha-beta prunning (right to left-answer=left)/(left to right-answer=right)
conditon for alpha-beta
- compared with sibling
- if fulfill=update
- if not fulfill=maintain
- compared with uncle
- if fulfill=visit siblings
- if not fulfill=prune
*notes AI




3 comments:
waw!! nota2!! haha.. gud 1 la mie..
pekebende ni beb??
leha~~ hehehehe
kir~ni la nota. org yg amik subjek ni je akan paham.haha
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