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October 9, 2010

artificial intelligence chapter 4

  1. backtraking search algorithm (solution, current state (cs),state list (sl), new state list (nsl), dead end (de)
  2. blind search (evaluated nodes [*1st evaluates=o], opened, closed)
    1. breadth 1st search (S)
    2. deadth 1st search (w)
  3. heuristic search
    1. hill climbing (evaluated nodes, opened, closed)
    2. best 1st search (evaluated nodes, opened, closed) *ade number. perlu compared dan susun balik ikut nilai number.amik number paling kecil.
    3. a* algorithm f(n)=g(n)+h(n) *jangan luper masukkan sekali nilai h(n) y sebelumnya. example games puzzle susun number.,tulis semua kebarangkalian.
  4. heuristic search in games
    1. minimax max/min player start at top
    2. alpha-beta prunning (right to left-answer=left)/(left to right-answer=right)
conditon for alpha-beta
  • compared with sibling
    • if fulfill=update
    • if not fulfill=maintain
  • compared with uncle
    • if fulfill=visit siblings
    • if not fulfill=prune
*notes AI

3 comments:

leha orange said...

waw!! nota2!! haha.. gud 1 la mie..

-x said...

pekebende ni beb??

mimi said...

leha~~ hehehehe
kir~ni la nota. org yg amik subjek ni je akan paham.haha